Mujian Founder Roi: Building a Super Playground for Introverts in the AI Era, from Emotional Value Tools to AI-Native Social Products
Founded: Roi · Mujian (Beijing Mujian Technology Co., Ltd.)
Key Fields
FIELD STAMPSOrigin
In a conversation on the Tencent podcast 'Crossing,' Roi noted that she had long observed the social needs of Gen Z, discovering that many 'introverts' felt exhausted by traditional social apps and craved low-pressure, shared-experience interaction scenarios. After the rise of large models in late 2022, she realized that AI could serve as a 'buffer' to regulate social pressure. She decided to launch a startup focused on AI social products centered on shared experiences, rather than looks or instant matching. Thus, Mujian was born, aiming not to replicate chatbots, but to build a playground for the AI era.
Milestones
Turning Points
- Pivoting from AI matching to shared-experience-driven interactive theater was the only way to secure initial retention data.
- Shutting down the overseas version, StagePlay, and retreating to the domestic market to avoid further losses.
- Rebooting as a 'super playground' in 2026, integrating AI characters with mini-games to increase session duration.
- Abandoning private community operation models in favor of acquiring organic traffic through app store free charts.
Failures & Pitfalls
- The 2023 initial AI interest-matching product had extremely low retention (under 5,000 MAU), which the team internally identified as a strategic error.
- The overseas version, StagePlay, launched in late 2025, saw only 20,000 downloads in three months with 8% retention, resulting in a direct loss of 5 million RMB in R&D budget.
- An attempt to hire celebrity voice actors for AI characters was terminated midway due to excessive costs (over 200,000 RMB per character).
关键成功要素
- Using shared experiences rather than physical appearance as a social hook to avoid the 'Momo trap'.
- AI characters serve as both narrative drivers and atmosphere builders, reducing social pressure for users.
- UGC plot editors allow ordinary users to create scripts, driving organic content growth.
- Adhering to a 'domestic-first' strategy and retreating quickly after the failure of overseas exploration to preserve cash flow.
Lessons
- Failure is not necessarily a bad thing; the low retention in 2023 led to a clear understanding of user needs.
- There are no shortcuts to overseas expansion; localization is not just translation, but the recreation of cultural context.
- The moat for AI social products lies in experience design, not model parameters.
- A customer acquisition cost of 80 RMB per user is unsustainable; growth must rely on organic acquisition and user referrals.
Core Data
- Cumulative Registered Users:4 million (First half of 2025) (Public data, independent verification not performed)
- Peak Daily Active Users:550,000 (June 2025) (Public data, independent verification not performed)
- Conversion Rate:4.5% (Q2 2024) (Public data, independent verification not performed)
- Day-Two Retention:38% (2023 beta period) (Public data, independent verification not performed)
- iOS Customer Acquisition Cost per User:80 RMB (Public data, independent verification not performed)
- Pre-A Round Funding:Tens of millions of RMB (Public data, independent verification not performed)
- Overseas StagePlay 3-Month Downloads:20,000 (Public data, independent verification not performed)
- Monthly Operating Costs:Over 3 million RMB (2025) (Public data, independent verification not performed)
Competitors / Peers
In the AI emotional companionship sector, Mujian faces direct competition from Replika, Xingye (under MiniMax), and Zhumengdao. Replika has accumulated over 10 million users thanks to its first-mover advantage in Western markets and subscription model, while Xingye leverages its large model capabilities to focus on immersive role-playing, with a reported DAU exceeding one million. In contrast, Mujian has chosen a differentiated positioning—avoiding one-on-one chat in favor of multi-player AI theater experiences, attempting to counter the technical dominance of major tech firms with a UGC narrative ecosystem. However, this also means its growth ceiling is limited by content production speed and scenario reuse rates.