Bulk generation of low-poly asset packs using ComfyUI listed on CGTrader to earn 30k RMB/month
Workflow: Use the ComfyUI workflow or Meshy AI web interface daily, inputting text prompts (such as 'low-poly medieval wooden crat
Key Fields
FIELD STAMPS🔧 Workflow
Use the ComfyUI workflow or Meshy AI web interface daily, inputting text prompts (such as 'low-poly medieval wooden crate') to batch generate 3D model meshes and PBR textures. Automatically execute decimation via Blender Python scripts (target polygon count 500-2000 polygons), UV unwrapping, normal baking, and material merging. Output FBX/OBJ files complying with engine naming conventions, automatically package them into asset collections with preview images, and use task scheduler tools to list them on CGTrader, Sketchfab, and the Unity Asset Store.
🛠 Setup Requirements
Requires a computer equipped with an NVIDIA graphics card with 8GB or more VRAM, with ComfyUI, Blender, and automated renaming/packaging scripts installed. Learn basic 3D modeling review standards (no clipping, correct normal directions, texture resolution within 2K). The initial setup requires 1-2 weeks to build the end-to-end pipeline, including prompt template library construction, batch rendering output settings, and platform merchant account applications. It is recommended to start from a single style (such as low-poly natural scenes) to validate market demand before expanding categories.
🧰 Toolchain
- 🔧 ComfyUI
- 🔧 Meshy AI
- 🔧 Blender
- 🔧 CGTrader
💰 Revenue
A mature store can achieve monthly revenues of 20,000 to 30,000 RMB, with CGTrader paid asset packs mainly priced at $15-$30 per pack, combined with Sketchfab free traffic-driving models to form a matrix. Top individual creators achieve monthly sales of 200-500 copies through 50-100 SKU low-poly object packs combined with Unity Asset Store exclusive content, resulting in net income of approximately 20,000-40,000 RMB after platform commission splits. Some breakout hits like medieval furniture packs can reach $3,000 in a single month.
💸 Cost
Main costs include Meshy AI Pro subscription at about $20-$50/month for batch generation, or using local ComfyUI and Stable Diffusion to save on API fees while increasing electricity costs. CGTrader, Sketchfab, and the Unity Asset Store only charge sales commissions (typically 30%-50%) with no listing fees. Additionally, tools like Blender are free, keeping total monthly operational costs under 200-400 RMB, with marginal costs approaching zero.
⏱ Time Investment
Dedicate 3-4 hours daily, including 1 hour for prompt optimization and style iteration, 2 hours for Blender batch processing and quality control, and 1 hour for platform operations and customer service. The initial setup period requires 20-30 hours per week, which drops to 10-15 hours per week once stable to maintain a store with over 50 SKUs, with automated scripts handling 80% of repetitive labor.
🚀 Getting Started
Beginners should first download 20 low-poly assets of the same style from the Unity Asset Store free section or Sketchfab, analyzing their naming conventions, texture resolution, and preview image standards. Choose a single niche such as low-poly fantasy trees, use Meshy AI free credits to generate 10 models, perform basic processing in Blender, and list them in the free section to test audit pass rates. After accumulating over 50 free SKUs, open a paid CGTrader store, starting pricing at $9.9 and gradually optimizing.
🔑 Keys to Success
- ✅ Extreme visual consistency (all low-poly fresh pastoral style or dark fantasy style to maintain visual uniformity)
- ✅ Strict adherence to engine technical specifications (single model polygon count controlled within 2,000, 2K texture size, exported FBX containing materials)
- ✅ Professional marketing materials on detail pages (multi-angle rendered images, LOD hierarchy displays, compatible engine version identifiers)
- ✅ SEO keyword coverage (titles including Low Poly, Game Ready, specific styles, and engine names)
⚠️ 风险
- ⚠️ Sudden platform policy changes leading to bulk delistings (such as Unity tightening AI-generated asset requirements in 2024)
- ⚠️ AI-generated models exhibiting clipping or normal errors requiring manual rework, resulting in actual efficiency lower than expected
- ⚠️ Fierce homogeneous competition of low quality, where price wars drive profit margins down from 70% to below 30%
📌 Real Cases
- 📌 A domestic indie game team used the ComfyUI and Meshy pipeline to batch generate low-poly medieval building packs, priced at $19.9 on the Unity Asset Store, achieving 420 monthly sales and a net income of about 60,000 RMB.
- 📌 A Russian developer used Blender scripts to automatically process AI-generated low-poly tree assets, establishing 3 stores on CGTrader with a total of 120 SKUs, maintaining a stable passive income of $2,500 per month.
- 📌 NetEase Y3 Editor UGC cases show that a 4-person team utilizing a full-link AI toolset including 3D generation to develop games achieved monthly gross revenue exceeding 1 million RMB, to which the AI-generated game asset ecosystem contributed immensely.